
In the long run everyone who keeps playing will be max level and will probably have as much gold as they can be bothered to grind out. This may be connected to the 90%, above, because hearing about overachievers can make a goal feel less attainable rather than more, or the player feel “I am a bad player compared to X, Y and Z, maybe I shouldn’t bother with this game.” This is all in the mind. As well as highlighting all the goals that are far away, it’s tempting to compare yourself with other players in a way that isn’t encouraging.

But it doesn’t make me engage more with the game either. I made my peace long ago with the fact that I’m not hardcore, not much of an achiever in games, and probably not that good at them either**.
#Guild wars 2 free to play auction how to
Or that they’ve made tons of gold already and exchanged a load for gems while I am still figuring out how to achieve that first gold piece.


I don’t personally find it demotivating when random people I don’t know inform that they are already max level, maxed crafts, fully kitted out in exotic gear and just working on their legendaries. I wonder if has a demotivating effect by reminding new players that despite the game’s attempts to lead you through in terms of small steps and reachable goals, there are people who are quantum leaps ahead.
#Guild wars 2 free to play auction Patch
However, one thing you can guarantee in a new game or new expansion is that you will quickly hear about players who have reached the level cap, geared themselves up, beaten any raids, and generally zipped through the content while you are still noodling around in the newbie area wondering how to get to that potato patch or access your bank. GW2 is great at tempting the player to explore the expansive game world with the dynamic events, view points, resource nodes and travel points scattered across the landscape. Both WoW and GW2 do a great job with this type of motivation, using stepped achievements and the game environment itself. If those things are all in place, chances are you will play ‘just a bit more’. But the idea is that people need to see their goal, see that it is achievable, see what they will need to do to get there, and feel as though they are almost there already.

This I suspect is true of a lot of games it may not hold for a goal you really want for personal reasons, or if you are just good at motivating yourself. Gamification seems to be a mixture between game design, game criticism, marketing, psychology et al and the syllabus also looks as though it’s going to cover criticisms of gamification and uses for social good.Īnyhow, one of the comments made in a lecture was that players are only really motivated once they get 90% of the way to a goal. If you are interested in the subject I recommend checking it out, it’s all free. I have also been following a course on Coursera on Gamification. As a gaming blogger, it’s not a bad idea per se to spend time in games but I think you’re supposed to pause occasionally (outside meals, work, sleep) to write things up. I feel I’m getting way behind all the posts I intended to write this week, time mostly lost between RL and playing GW2 and WoW.
